Diablo

Takuma Sakamoto (Sakamoto Takuma) a.k.a. Diablo is the male protagonist of the series.

Appearance
On Earth, he has a typical appearance of a Japanese adult human man.

His Cross Reverie avatar, which is also his appearance in the other world, is a white-haired Demon.

Personality
His true personality is that of an introvert who has trouble talking to women. He gets jealous of couples in the game and uses his character Diablo to annihilate them as a form of catharsis.

As Diablo, he projects a haughty persona.

Background
He was an introvert who played the MMORPG Cross Reverie as his character Diablo.

Abilities
On Earth as a human, Takuma Sakamoto has no outstanding abilities except for being an expert at playing video games, especially Cross Reverie. He got his character Diablo to the counter stop level of 150 and mastered all of the elemental magics and had the compounding sub-class. When he came to the other world and became his game character, he is able to use them as well and he can even adjust it to make an ice cup filled with water appear out of thin air.

Equipment

 * The Staff of Tenma: A staff that increases the INT and shortens chant time.
 * The Hollow of Jet Black: Decreases damage taken from physical attacks and increases parameters. If he intentionally harms himself the first effect does not activate.
 * The Curtain of Dark Clouds: Prevent bad statuses and if the attack would decrease the HP to 0 it instead would leave 1 HP.
 * The Distorted Crown: Changes the appearance of the user to have horns and automatically restores HP.
 * The Demon King's Ring: A drop from defeating the Demon King of the Brain Enkvalos. It has Magic Reflection and can reflect all kinds of magic whether it be an attack, support, or healing.
 * Item Pouch
 * Trial War Scythe: A melee weapon Diablo bought in the 2nd volume when he needed a way to fight someone without killing them. He saw it in the back of the weapons store and remembered that it was a rare limited item from Cross Reverie.

Spells

 * <>: a skill rather than a magic spell similar to a Warrior type's <>. It would omit the charging (aria) of a magic.
 * <>: magic that is the basic of the basics. It allows a person or party to return to the last town they had visited.
 * <>: a low-level spell that conjures and manipulates ice.
 * <>: a low-level spell that conjures and manipulates water.
 * <>: a spell that conjures an arrow of light and shoots out toward the enemy. Its power is low and has a high hitting accuracy.
 * <>: Level 50 Fire spell; collecting the hydrogen within the atmosphere, it ignites that spot using magical power.
 * <>: a superior version of the <> spell. It can cause a rare Critical Hit and sometimes Fumble.
 * <>: A spell as if a squall had blown in. It separates the opponent to a distance away from the caster.
 * <>: a high-ranking Lightning spell. A bullet of Light that is shot at the opponent.
 * <>: A high ranking Dark spell. A bullet of Darkness that is shot at the opponent.
 * <>: A spell which produces a black sphere of Darkness that is thrown/tossed at the opponent. Manipulating gravity, it would flatten enemies that were in its effect range of 5 meters.  It also has the special effect of putting the enemy in a Bind status for a while.
 * <>: a spell that conjures a black hellfire.
 * <>: a spell that causes a soundless explosion.
 * <>: a spell that summons and launches a jet-black lance.
 * <<Darkness Rain>>: a spell that creates Darkness arrows that downpour like black rain on the opponent.
 * <<Burst Rain>>: Level 70 ranged spell; A ball of fire appears in the sky and bursts open together with a thunderous roar. Clumps of flame that were about the size of fists will rain incessantly on the spots the caster aimed at.
 * <<Super Mine>>: Level 80 planting-type spell; It is a trap that would break out from the aimed at ground, and bestow damage on the opponent that passed by above it. The damage it gave was small, but with its characteristics of the time until it activates being fast, it was a magic meant to bring down monsters and Warriors that were filling in the distance.
 * <<Freezia>>: Level 80 Water spell; putting a brake on the molecule's motion with magic, it makes them freeze. A magic that would freeze the target's range.
 * <<Volcanic Wall>>: Level 80 Fire and Earth spell; Flames were made to spout out from the ground like an eruption and make a flame wall.
 * <<Freeze Zone>>: Level 90 Ice spell; it would freeze a small targeted range. It would also bestow the speed reducing bad status <<Cold>>.
 * <<Heaven's Fall>>: Level 100 Earth spell; it gives damage over a vast range by making countless meteorites appear. By determining the aim with a FPS point of view, the meteorites could be guided to a certain degree, and it was possible to increase the power in exchange for narrowing the range.  Hard to use against small opponents, but extremely effective against gigantic monsters and large groups of opponents.
 * <<Matoi Izuna>>: a Wind and Light spell; by cladding a kamaitachi in lightning and firing that at the opponent, it would tear the opponent apart from the inside. While it would continue to bestow slip damage to the opponent for a fixed amount of time and paralyze them, it had the effect of bestowing large damage at the end.  The "large damage" being a pure white explosion caused by a pillar of light that engulfs the opponent.
 * <<Naraku>>: Level 130 Darkness spell; The effect range was touch--meaning it would only happen to the opponent it was touching. A magic spell that creates a minuscule black hole that forcibly imprisons the enemy in an airspace of darkness.  The power is high and the effect is tremendous with only a 5% chance/probability it will Fumble and fail.
 * <<White Nova>>: Level 150 Fire and Light spell; The strongest magic spell that Diablo can use. On the tip of his staff, a pure white fireball about the size of a pingpong ball is produced.  The fireball then falls to the ground at a lax speed.  The instant the fireball touches the ground, it will split open in a pure white flash with a thunderous roar--a disintegrating annihilation due to magic power should be repeatedly happening in the effect range of the attack.  The effect range is a semi-circle that went about twenty-something meters forward from the caster's feet.  Its power is tremendous enough to defeat a high-level monster in one hit.  However, the weakness of such a powerful spell is the huge MP consumption along with how it took time until the spell is invoked (Diablo needed thirty-something seconds until the spell was invoked).

Rem Galeu
She is one of the two girls who summoned him to the other world.

Shera L. Greenwood
She is one of the two girls who summoned him to the other world.