Cross Reverie Races, Classes & Techniques

= Race =

One of the Races
In the MMORPG Cross Reverie, there were six races that one could choose from at the beginning. Of these, the races other than human were called 《Demi-human》.

《Elf》: A long and narrow-eared tribe that typically are blond, have blue eyes and have pure white skin. The setting for Elves is that 『they are the closest to the divine beings among all of the races』, that sparkling hair, that transparent skin, and that slender body, they all looked like they were designed like the sculptures. And despite all of that, their movements were flexible and full of elegance. Furthermore, possessing abundant and chest that greatly differed from the flat/moderate chested image that the Elves had was rare. Also not having a beautiful appearance was rare as well. Their ears can move. They typically like fruits and vegetables over meat. Elves were said to live their lives in fertile and abundant forests that were blessed by God, and obtained only the necessary amount of fruits and berries when it was necessary. In order to hunt effectively they don’t sweat all that much. Otherwise they’d exposed when hiding in the forest if they gave off a smell. They have marking on trees that only Elves are able to understand and they also had night vision was a base ability to hunt in dim/dark forests. They possess a lifespan of around 300 years. As a whole they are described as a prideful race by other races, but do they surprisingly have no opposition to being nude. The Race of Elves typically possess the attribute of “Wind”. They are a race that excelled in long range attacks with things like bows. The Elves’ Hide Skills were high, and they could hide themselves better than Grasswalkers when in the forest. Drawing near unnoticed without a sound, they would fire arrows from the shades of the trees and from up in the trees.

《Pantherian》: They possess panther eyes and ears. Additionally, they also had flocculent, long and narrow tails. Normal Pantherians had a leopard print design on their characteristics with red to orange colored hair and their ears and tails were colored with amber as the basis, but although rare there are some that have pure black pattern. Females normally have large chests so it is also uncommon to flat chested. Their ears and tails can move. Normal male Pantherians had mostly Human figures with panther ears and tails. However, there would seldomly be those with heads that were that of a panther’s. Only their outward appearances were different, but the interior didn’t change that is what was said. They typically prefer their meat to be raw when eating since they don’t get an upset stomach. also they do not like getting wet with water their movements become heavier when the fur gets wet, and since it becomes more difficult to grasp an understanding of the surrounding situation. Apparently, a Pantherian’s sweat doesn’t smell and it is not at all salty. This is due to their ancestors so they can hunt in the plains effectively and they also excel in running for long distances. Additionally, Pantherians had an excellent sense/sensitivity to hearing and scents. Enough that they could sense the footsteps of their prey in a prairie. They are also capable of seeing in the dark. As a whole they are described as being a lewd race by other races. The Race of Pantherians possess the attribute of “Earth” which represent the state of mind of endurance. The Panther People Tribe possessed super fast movements and strong offensive ability as a race. a race that is suited to the speed-fighter type. The Pantherians were a race that possessed flexible physiques and great stamina. Excelling in nimbleness and physical strength, close combat was their strong point. Pantherians are a race suited for close combat. They excel in STR and AGI. On the other hand, they are a race with little MP. They were the ones that excelled in physical strength the most among the Races. They were known to have low dexterity.



《Dwarf》: The characteristics of the men of the Dwarf race were burly muscles, beards that could conceal their mouths and necks, and a short and stout figure. Dwarven women were short like children even when they grew to adulthood. However, unlike the child-looking Grasswalkers, their breasts would get big and were the so-called “transistor glamor” type. And, for both genders they had dog-like ears and tails attached to them while being able to move them. For Dwarf children other than having dog ears and tails didn’t have a great difference from Human children. They also have long tongues a characteristic probably obtained from their canine parts. Dwarfs have the ability to see in the dark. As a whole they are described as being gluttonous drunkards by other races. They’re slow-footed and magic is their weak point, but they’re tenacious and excel in physical strength. They possess the natural talent for the Warrior type. Having the dexterity and proficiency to make excellent arms/accessories was a trait of the Dwarves. This makes them naturally great in blacksmith jobs and classes. The Dwarves, who should be falling behind in agility, showed surprising speed should be the effect of some kind of equipment.

《Grasswalker》: Even if they grow up, their outward appearance is still that of a child so determining their age is impossible. Even their skin will remain unchanging. Also, they had ears and tails like that of a rabbit with superfine cat fur like hair on their body that couldn't be noticed unless they were close. It’s said that their life span isn’t any different from that of a Human’s. As a whole they are described as a lazy race by other races. Grasswalkers were the race with the greatest hearing ability. It was said that their ancestors lived in grass-covered plains, and in order to escape from wild animals that were stronger than themselves, their sensing ability and agility was high. They were surely zealous in the caring for their ears. By nature, they excelled in Hide Skills and AGI. they’d move so as not to be discovered, and could nimbly avoid them even if they were discovered. They were a race that were nimble and excelled in magic and covert actions. However, they fell behind in sturdiness and physical strength making them weak with close combat.

《Demon》: Although they are human, they are a race that inherited the demonic beings’ blood in some shape or form. They had birthmarks on their faces and bodies that looked like tattoos. They are discriminated from other races, extremely from humans and even Demonic Beings had discrimination against Demons. As a whole they are described as a race having strong hatred by other races. The Race of Demons possess the attribute of “Darkness” which represent the state of mind of deception. They were inferior compared to other races in terms of physical activity. A Demon’s STR was low. Their AGI was also low though, they excelled in things related to magic. Particularly, the highest value of INT, which determined a magic’s power, could only be attained by this race. However, because their parameters in HP and AGI, which influenced life and death, was low, even among other magicians, they were a race that were players oriented to being protected by their comrades.

《Human》: Humans discriminate against demi-humans, demons should have been especially scorned. Going by Cross Reverie’s setting, a portion of Humans seem to discriminate against Demi-humans. Especially people like aristocrats. There were several scenarios where that was the theme of the cause of the trouble. Although there is a large variety of Demi-humans, about half of all the people among the races were Humans. The ones that gathered the Races in order to oppose the Demonic Beings were the Humans. And then, a majority of the ones that held power in the Human Kingdom were Human. The Demi-humans were discriminated against. As a whole they are described as a greedy race by other races. The Human’s initial statuses were blessed compared to the other races.

Demonic
《Demonic Beings》: The Demonic Beings are the Demon King’s kin. And then, the Races are the Divine Beings’ descendants. That’s why they say they’re completely different living things. The current Demonic Beings seem to moving around doing this and that in order to revive the Demon King. They have appearances similar to the races or that of beast and human mixed. When Demonic Beings die they change into countless particles of light and vanish. They were configured so that each one of them would be several times stronger than Adventurers of the races. In cases where they took the stage, in whatever scenario it was, they were treated as mid-bosses or big-bosses. When dead they change into countless particles of light and vanish.

Sub Races
《Dark Elf》: They are scarcer than Elves. It was believed that Dark Elves were a variety of Elves that had Demonic Being blood mixed in. The authenticity of it was unclear. Dark Elves typically had dark brown skin, curled black hair, purplish black eyes, and have voluptuous breasts. In the MMORPG Cross Reverie, their setting was “enormous breasted” while having an Elves figure. Their ears were long so there was no mistake that they were Elves. However, maybe due to their figures that had a sexual feeling to them, the impression they gave off was quite different from the Elves. Their chests, the expression “abundant” was probably too conservative.Dark Elves also had night vision was a base ability to hunt in dim/dark forests. Although rare they have also have been seen to have hair and eye colors as well as their chest sizes being very different. When hiding in trees and shrubs, their location couldn’t be grasped so easily. Dark Elves had proud personalities just like the Elves and similar statuses as well. It’s because choosing to fight rather than yielding to violence, that is how Dark Elves are. But do they surprisingly have no opposition to being nude. The Dark Elves in the MMORPG Cross Reverie hid in between the many trees and were stationed in spots that couldn’t be called dwellings. In the game’s case, it was probably because buildings and NPCs not needed for events don’t appear.

《Rock Dwarves》: They are Dwarves that live in holes.

The Beastman Races
Although they are mostly not any different from the people of the Races, they aren’t recognized as being part of the Races. For reasons like there are too few of them, are unable to speak the common language, or that they are hostile towards the Races. So they are monsters classified as wild animals.

《Ogre》: They have horns that properly protruded from the skin. They also have great physical strength.

《Dryad》: They are a green skinned and female only race.

《Lamia》: They’re lower half was that of a snake and are a female only race. They also have a long snake like tongue.

《Kobold》: They are a Beastman Race treated as Wild Animals by the Lyferia Kingdom. The females possessed light brown hair, sharp fox ears, and bushy tails just like. They had an appearance closer to the races. While the males are closer to animals they had fox heads. They had the impression of having supple and trained muscles, and fur grew on their backs. they can use their huge tails like brooms. Their furs can have different colors such as red for example. Kobold’s live in borrows that are complex making it difficult to find and navigate through it. In terms of ability types, Kobold’s were close to a Pantherian. They were fast and had power. The Kobolds that appeared in the game, they were just small fry with low ability values that used weapons and whose large numbers were the only troublesome thing about them.

《Giant》: They preyed on the Races. Or rather, they were a species that considered anything that moved that was smaller than them to be food. It wasn’t out of ill will. They were those sorts of creatures. It looked difficult to have a peaceful coexistence with them.

《Troll》: They are a male only species, and would use the female members of the Races to reproduce──This information wasn’t in the game’s settings though. It wasn’t out of ill will. They were those sorts of creatures. It looked difficult to have a peaceful coexistence with them.

《Orc》: A pig and human mixed together. They are a male only species, and would use the female members of the Races to reproduce──This information wasn’t in the game’s settings though. It wasn’t out of ill will. They were those sorts of creatures. It looked difficult to have a peaceful coexistence with them.

《Werewolf》: A race of a wolf and person mixed together.

《Nekomata》: A race of a cat and person mixed together.

= Classes = The main occupations that one could choose at first were 《Warrior》, 《Magician》, or 《Archer》. Among those that chose 《Magician》, some would normally allot the points after becoming a 《Magician》, so that the chemical elemental magic would become stronger. In Cross Reverie, the occupation name would automatically change according to the parameter distribution and the learned skills.

《Warrior》
《Warrior》: They use a sword, spear, axe or their bare fists in battle. They excel in repeatedly using powerful techniques in close combat.

《Herculean Warrior》/《Superhuman Warrior》:

《Dragon Knight》:

《Fistfighter》:

《Spear-user》:

《Ninja》:

《Seeker》: It’s technically classified as a Warrior-type, but it’s a Support-type and is not a class oriented for battle. They have high agility and Danger Sense and Trap Release abilities. They are great for dungeon exploration. The Classes of Thief and Seeker were the eyes and ears of the party. It was only natural for them to have superhuman senses.

《Thief》: It’s technically classified as a Warrior-type, but it’s a Support-type and is not a class oriented for battle. They have lower agility than seekers. Catching only the beneficial information from the noise was one of a Thief’s basic abilities. The Classes of Thief and Seeker were the eyes and ears of the party. It was only natural for them to have superhuman senses.

《Axe-user》:

《Crazed Warrior》/《Mad Swordsman》: their eyes become three times wider, veins rise to the surface, and made the white of the eyes turn red. He their mouth are lined with sharp teeth and drooled saliva. They become battle maniacs, making them look like beasts.

《Staff-user》: they used a Shakujo (Khakkara/monk’s staff) in combat.

《Monk》: Not using weapons at all, or using defensive gauntlets to protect their limbs at most, it was a Class that did not rely on equipment. Being a derivative of the Warrior-type, its physical abilities were high.

《Magic Warrior》: It was a Class like the 《Punching Magician》 for Magicians where they develop in both magic and the sword. However, in contrast to how the 《Punching Magician》 was a jack-of-all-trades and was unpopular, the 《Magic Warrior》 was a staple class. At the beginning, they would develop their basic parameters while advancing as a Warrior-type, then after the middle stage, they would obtain great firepower.

《Master Swordsman》:

《Herculean Strength Warrior》/ 《Superhuman Strength Warrior》 : Those who’s strength is high enough to wield a large sword with one hand.

《Blocker》: A Warrior who possessed a gigantic shield in place of a weapon.

《Fist Saint》 : This was something that wasn’t implemented in the MMORPG Cross Reverie, but was this supposed to be a Fist Fighter version of the Master Swordsman. The demand for it came from a portion of Players.

《Halberd-user》:

《Magician》
《Magician》: They use Chemical Elemental Magic, Miracles, or summon beasts for combat. They excel in using powerful spells with large range in combat.

《Chemical Element Magician》: While one’s level was weak, the fact that there was nothing, but spells lacking in firepower stood out. Since even one’s stamina, defensive power, and evasive power were low, the start of it made it a misfortunate Class even in the game. There were many cases where one wouldn’t have any good battle results, die before they realized it, and become a burden to their party. However, in the game, it was possible to level up in a short amount of time. It was only difficult in the first few days. The firepower rapidly increased, and it would be possible to defeat things before one could get attacked. It was a Class with extremely outstanding offensive ability after growing it. It shouldn’t be made light of.

《Flame Magician》: A《Chemical Element Magician》that specializes in Fire Chemical Elemental Magic.

《Combustion Magician》: A《Flame Magician》that further specializes in Fire Chemical Elemental Magic.

《Scorching Heat Magician》: A《Combustion Magician》that further specializes in Fire Chemical Elemental Magic.

《Ice Flame Magician》: A《Scorching Heat Magician》that further specializes in Fire Chemical Elemental Magic.

《Punching Magician》/《Hitting Magician》: They fought with their fists in the close combat that Magicians were originally poor at and when the opponent was distant or when they wanted fire power, they would use magic. One might think that it was a perfect style, but it was just a mere jack-of-all-trades.

《Summoner》: They used summoning magic to contract Summon Beasts that fought for them. The contracted summon beasts would be contained within crystals and they would consume MP while manifested. The game’s Summoner was a misfortunate job. Even if they did their best to summon something, the Summoned Beast would be weaker than a Warrior of the same level. The specs would be of the same level but because there was the specification that “Summoned Beasts could only have one unique skill per beast”, the Warriors that possessed many 《Martial Arts》 held an overwhelming advantage. The Summoned Beast’s advantage was, at most, that even if it were to be defeated, the practitioner wouldn’t get injured. In regards to the MMORPG Cross Reverie, Summoner was a weak Class that was despised as “a romance occupation”, “a contemptible playstyle”, and “information illiterate”.

《Very Powerful Magician》: A 《Chemical Element Magician》 that grew their parameters evenly to try and become an 《Annihilation Magician》.

《Annihilation Magician》: A 《Chemical Element Magician》 that grew their parameters evenly. They are so powerful that destroy their opponents on the first move before they can retaliate. It is a unique class that only one person has ever achieved.

《Support Magician》: they use Bad-Status magic on the enemy and support the party.

《Recovery Magician》/《Priest》/《Healer》: they use Miracles to heal and support the party.

《Demonic Beast User》: using magic they tame and use demonic beasts to fight. They can also tame extra-large demonic beasts; which even the Demon King can make them obey their orders. Also, they held affection for their Demonic Beasts.

《Enchanter》: a class who was proficient at enchanting and strengthening weapons

《Archer》
《Archer》: They use bow and arrows in combat the arrows are consumed and not replenished when fired. They excel in using rapid powerful attacks in long range in combat.

《Magi Gunner》: The High Class that Archers who strengthened their magical power could Class Change into them. They used Magi Guns which were special equipment, that fired magic filled bullets. Furthermore, by piling up magic spells at the time of firing, they were able to exhibit might that rivaled Chemical Elemental Magic despite being an Archer. The foundation of 《Magi Gunners》 is “once they fire a bullet with a magic spell enclosed in it, that magic spell activates”. With the initial specifications, they were able to rapid-fire as much as they liked. Although the bullets were consumable goods, the destructive power per unit of time was in such a different league that the game balance was broken. In the MMORPG Cross Reverie, they were too strong at the time of implementation, and was a Class that was repeatedly nerfed. The early Magi Gunners were cursed at with things like “broken performance”, “official cheat”, and “balance breaker”. In the other world they may have the unnerfed power.

Sub-Class
《Compounder》: As long as they had the raw materials, they could make things like recovery and enhancement type potions.

《Baker》/《Chef》. As long as they had the raw materials, they could make food with recovery and enhancement type effects.

《Blacksmith》. As long as they had the raw materials, they could make equipment with recovery and enhancement type effects.

= Skills =

《Warrior》

 * 《Instantaneous》: It shortens a Martial Art’s setup allowing it to be executed faster.(Volume 9)

《Ninja》

 * 《Shadow Diving》/《Shadow Sneak》: a technique that changes Kuzukage into a black, viscous liquid which allows him to hide in the shadows and animals like a mouse in order to spy on his enemies. (Volume 4)
 * 《Shadow Running》: a technique that allows Kuzukage to move at great speeds. With it, his speed was greater than that of Feudal Lord Galford.
 * 《Flying Kunai》: a diamond-shaped edged tool that looked like the tips of a spear is aimed and thrown at the enemy. (Volume 4)
 * 《Concealing Water》: From a scroll, a wall of water appeared in front of the user to act as a shield for attacks. (Volume 4)

《Thief》

 * 《Unlock》: Ability to open doors, chests, and locks. (Volume 6)
 * 《Mapping》: Lets seekers remember where they have been. Gained at level 80. (Volume 6)
 * 《Steal》: 《Thief》Skill takes item from target used in Volume 6. (Volume 6)
 * 《Hiding》: lets thefts concealed their presence and hide from others. (Volume 10
 * 《Hiding All》: A level 80 skill; it is able to conceal the entire party for a short time by putting them under the same effects as 《Hiding》.This lets the party to hide from others. (Volume 10)
 * 《Dictation》: determines the number of people in an area using their ears to hear sounds, foot steps and breathing. (Volume 10)

《Magician》

 * 《Omit》: a skill that would omit the charging (aria) of a magic. Changing it, rather than a magic, it was more similar to the Warrior-type’s 《Martial Art》. (Volume 2)
 * 《Subtle Chant》/《chantless 》: A skill one learns once they reached level 60 in the Sorcerer series. It is a skill that reduces the Cast Time of a magic spell. It also allows a sorcerer to cast a spell without the use of a magic tool or weapon and without saying the aria or name of the magic. (Volume 3)
 * 《Multiplex Magic》: Putting together three maximum magic spells, one would fire them off as a single magic spell. The opening created from the preparation was excessively long, and if one were to receive damage, the spell would be interrupted and result only the MP being drastically consumed. Moreover, since it was treated as a 《Special Skill》, it couldn’t be used in succession. Even if one wasn’t able to activate it this time, the next time it could be attempted would be quite a time after. In other words, it was a one-shot game. (Volume 4)
 * 《Back Passing》: A skill one learns once they reached level 100 as a Summoner. It’s a magic that makes the Summoned Beast shoulder the damage instead. (Volume 11)
 * 《Circle-type Spells》: Normally magic only needed an incantation to trigger, but using this type of magic that made use of magic circles further increased the power of a spell. Of course, these required preparation, which made them unsuited for battle.

《Other》

 * 《Mount》: Allow those to ride tamed animals. (Volume 1)
 * 《Hide》: People using Hide wouldn’t appear on the Radar (a function where the map, other Players, and monsters are displayed)——it was represented with that kind of visage. In the world not having a convenient function like Radar, the people relied on the ambiguous thing called presence. When the opponent possesses excellent Hide Skills, it’s even more of a pain than in the game. (Volume 1)
 * 《Underwater Movement》: Allows easier control and movement underwater. (Volume 5)
 * 《Energy Drain》: Siphons power from the target through touch. (Volume 5)
 * 《Charm》: Ability to charm others. It sends pink hearts at the targets and they become charmed when they hit. Horun gained it as a level up bonus skill. Its level was 8 at the time she obtained it. Her buffed-up 《Charm》 Skill in Volume 6 can temporarily make her the Lust Object of any person she targets with it. Although it depends on the other party’s tastes, preferences, and level. 《Charm》 won’t work unless the opponents’ total level is lower than the user’s own level. There are corrections made depending on the charm value and the opponent’s resistance value. Its effectiveness can be increased if the user also tries to seduce the target. However, when there are a lot of opponents, the Skill 《Charm》 decentralizes. (Volume 6)

= Martial Arts =

Sword

 * 《Sword Smite 》: A Charge-in type Martial Art that used a sword where, from a posture that lowered the waist, they would get close enough to where they were right in front of the enemy in an instant, and unleash a powerful horizontal slash.(Volume 1)
 * 《Sword Smite III》: A charge in-type Martial Art. (Volume 8)
 * 《Sword Smite IV》: An evolved form of sword smite III. (Volume 6)
 * 《Alpsfall》: A Martial Art that after raising the sword overhead makes a downward strike. It would increase their offensive ability several times over. It’s high in power but long in time until it strikes. (Volume 1)
 * 《Alps Fall III》: Its power was great, but the setup was long. (Volume 9)
 * 《Meteo Slash》: It unleashes a downward slash. (Volume 1)
 * 《Double Smash》: It was a slash from the left, and a slash from the right, but they were fired almost simultaneously. (Volume 2)
 * 《Heat Sonic》: A level 80 Martial Art learned. It was a powerful technique that makes the edge go red hot, and cuts eight times in an instant. (Volume 8)
 * 《Heat Sonic II》: A 《Martial Art》 learned at level 120 its the evolved form of 《Heat Sonic》. Making the blade red hot, it was a huge move that would cut eight times in an instant. (Volume 2)
 * 《Darkness Slash》: a 《Martial Art》 that could be used by either a sword or a spear. It places SP onto the weapon, converts it into a blade and fires it. It was able to make an attack to the far-off distance. After swinging the weapon horizontally. A jet-black flash is fired off from the tip of the weapon. That becomes a large black blade and fly’s out. (Volume 3)
 * 《Sword Slash》: A level 60 and above Martial Art; swinging the sword makes the sword’s path turn into a shining blade and came flying. It could fire a slash at even long range through the use of SP. (Volume 7)
 * 《Limitless》/《Boundless》: A Martial Art that releases a slash which ignores distance. (Volume 8)
 * 《Crumble》: destroys opponents footing. (Volume 8)
 * 《Instant Thrust》/《Flash Thrust》: A Martial Art that likely someone above level 150 can learn. It's a charge-type attack, it fills the distance between the opponent to release a thrust. But with its speed, it was like teleportation. It was faster than even a bullet from a Magi-Gun. (Volume 8)
 * 《Placement Stone》: It was a Martial Art that made the opponent cut air and launches an attack that is momentarily delayed. (Volume 8)
 * 《Unknown Martial Art》: creates solid weapons through SP such as a short sword. (Volume 8)
 * 《Daybreak》: Holding sword overhead. That sword, carried a light to it. The light that dwelled within the sword enveloping the whole body, and before long, everything was turned into a torrent of light. It resembles 《Transfer》 it ends with swinging down at the opponent.(Volume 8)
 * 《Quad Slash》: A level 80 《Martial Art》. It would dispatch four consecutive attacks almost simultaneously. It was an attack where one had to be a 《Superhuman Strength Warrior》 that could easily handle a large sword. (Volume 9)
 * 《Sword of Light》: by gathering SP outside the body it would materialize and manifesting it into blade. Allowing to create a shining sword of SP. (Volume 9)
 * 《Breaking Fang》/《Crushing Claw》: A Martial Art that releases a slash to cut through the opponent. (Volume 9)
 * 《Thousand Arms》/《Thousand Hands》: Makes tens of slashes in an instant. (Volume 9)
 * 《Overkill (Supreme Ruler Darkness Killing Dragon Slash) ・Destruction》: Black flames rise up from the sword, take the form of a dragon, and swirl about. Then a slash is made. (Volume 10)
 * 《Rising Force (Wickedness Rending Annihilation Hell Slash)・Revision》: a slash that made the ground tremble. (Volume 10)

Spear

 * 《Lance Charge》: A charging-type Martial Art similar to 《Sword Smite》 which used a sword. When using a spear, it was the number one often used standard technique. After getting close, it would fire two thrusts. (Volume 1)
 * 《Swing Spike》: Rotating the whole body, it was a technique that swung the spear with a side-sweeping blow. There was a gap before it would occur but it was possible to turn many times mowing down enemies. (Volume 1)
 * 《Sacrifice Charge》: A level 80 Martial Art; it’s a big technique that is unleashed that will consuming the user’s HP. First pointing the spear to the sky and thrust it up. A black mist will rise up from the spear and clad it in a black aura that made it look like it became bigger. It possessed power that was in a different league, the aura that the weapon was clad in also determined the attack. Having an inconsistent shape, evasion was difficult. Then the technique’s movements start with a charge in with a thrust. Swing around with a side sweep. And then, a jump up and do a downward slash. (Volume 1)
 * 《Darkness Slash》: a 《Martial Art》 that could be used by either a sword or a spear. It places SP onto the weapon, converts it into a blade and fires it. It was able to make an attack to the far-off distance. After swinging the weapon horizontally. A jet-black flash is fired off from the tip of the weapon. That becomes a large black blade and fly’s out. (Volume 3)
 * 《Seven Star Blast》: A level 130 Martial Art. (Volume 4)
 * 《Rising Spear》: a Martial Art which the move’s activation was fast, and its power was high. In addition, it invalidated the Physical Damage Reduction effect.(Volume 4)
 * 《Kaenrasensou (Fire Circle Helix Spear)》: it’s a technique that returns the received attack back just as it was. Flames come out from the tip of the weapon emits when activated and unleashes a thrust to finish. (Volume 12)
 * 《Crushing Evil Howling Flash》: it’s a attack that will penetrate any and all defenses. The tip of the weapon emits a light when activated.(Volume 12)
 * unknown attack-type 《Martial Art》: a 《Martial Art》that throws a spear at the opponent. it contains so much power that the weapon will be broken after used. It was a single attack that could be said to be a trump card. (Volume 12)

Axe

 * 《Axe Impact》: A wide and long range Martial Art. By supporting the War Axe with both hands, and had it stand up straight in front of the users face. Then the blade was pointed towards the target and stuck out the War Axe. A shockwave it thrown crushing everything in its path. (Volume 6)
 * 《Slash Axe》: It places SP onto the weapon, converts it into a gold shining blade and fires it. It’s able to track the target. (Volume 6)
 * Unknown attack《Martial Art 》: Martial art raises the War Axe overhead. Pouring SP into it making the Blade shine and hurling a flying slash at the opponent. (Volume 6)

Bare Fist

 * 《Aura Punch》: punches target downward forming an pillar and making them burst. (Volume 1)
 * Unknown fist 《Martial Art》: It’s a powerful and large 《Martial Art》. Gathering strength in the fist. The SP was emitting a phosphorescence. Then being clad in Purple lightning, rush and punch at the target. Blowing them away and causing Purple lightning to course through the target. (Volume 3)
 * 《Finger Blade》: A Martial Art that through SP, changes a bare hand to have the power of a blade. (Volume 4)
 * 《Shining Blow》: A level 100 Martial Art. Similar to the 《Finger Blade》, it was a bare handed Martial Art. It creates A ball of light with SP placed and then, launched towards the target. (Volume 4)
 * 《Claw Rush》: the fists shine. (Volume 8)
 * 《Lightning Clothing》: Through SP, it would clad the body in lightning. It was a Martial Art that would give damage the opponent that touched them. However, it’s effective time was short. It looked like Purple lightning would run across the body, and then dispersed in midair.(Volume 11)
 * 《Instant Thrust》: A Martial Art that likely someone above level 150 can learn. It's a charge-type attack, it fills the distance between the opponent to release a thrust. But with its speed, it was like teleportation. It was faster than even a bullet from a Magi-Gun. Sorami used it as a chaser since it couldn't be used repeatedly. (Volume 11)
 * 《Kikouha (Radiance Light Wave)/(Shimmering Wave)》: shoots a gigantic ball/bullet of light came flying from the hand/palm. It was most likely a Martial Art. One that made 《Shining Blow》 bigger. It's strong enough to smash 《Fafnir》 head in a single blow. (Volume 11)
 * 《Rasensou (Helix Spear)》: Concentrated SP into it so much that it was dense enough to see it. The enormous amount of SP not only took the shape of a lance on her right fist, it also covered her entire body. Strong enough to eliminate 《Ifrit》 in a single blow.(Volume 11)
 * unknown attack-type 《Martial Art》: a 《Martial Art》that used Gaikikou and made a thrust that made it sharp like a spear. It was most likely 《Rasensou (Helix Spear)》or something similar. (Volume 11)
 * 《Glow Punch》: a attack type 《Martial Art》with enough power to blow away and damage a Magimatic Sol. (Volume 13)

Bow

 * 《Charge Shoot》: charging power into an arrow to increase its power. (Volume 2)
 * 《Triangle Shot》: An Archer-type martial art. It can fire three arrows in rapid succession almost simultaneously at the target/opponent.(Volume 4)
 * 《Angel Shot》: A level 60 Archer-type martial art. It drastically increases firing accuracy. (Volume 4)
 * 《Rain Shot》: Firing a single arrow into the sky and it vanishes. After a while, it turns into several arrows and came raining down. It was a rain of arrows made through SP.(Volume 11)
 * 《Hadoudan (Wave Bullet)》: A level 90 Martial Art. An arrow that is shot turns into a gigantic bullet of light. (Volume 11)
 * 《Lightning Shoot》: The arrow fired turned into an arrow tinged with light, and made a direct hit with outrageous speed. (Volume 11)
 * 《Unicorn Shot》: fires a shot that's several times stronger than a normal attack.

Gun

 * 《Flare Bullet》: bullet that causes an explosion. (revolver) (Volume 5)
 * 《Lightning Shot》: bullet that pirces the target and causing a shock-wave when hit. It’s able to increase the power if the Charge (chant) for the magic is made. (rifle)(Volume 5)
 * 《Lightning Shot Magnum》: most likely a rapid fire version of 《Lightning Shot》. (revolver) (Volume 9)

Defense

 * unknown defense-type 《Martial Art》: an absolute defense-type 《Martial Art》. The activation timing was severe, but it could completely defend against an opponent's attack only once in the middle of battle.(Volume 2)
 * 《Super Absss》: Martial art that Gadolas tried to use to resist Diablo's "Dark Press". (Volume 6)
 * 《Iron Wall》: It was a level 80 Martial Art. It would void any and all damage through the use of SP. (Volume 7)
 * unknown defense-type 《Martial Art》: a 《Martial Art》that used Gaikikou to create an effect similar to《Iron Wall》. It was most likely an evolved form of《Iron Wall》( used to withstand Cross Blizzard). (Volume 11)
 * 《Psycho Armor》: A level 140 Martial Art. It materializes and changes SP into armor. (Volume 11)

Other

 * 《Certain Hit》: A Martial Art that if it was invoked at a distance where the attack could reach, evasion was not allowed.(Volume 10)
 * 《Sure-hit》 : Martial Art that would make the attack absolutely hit. (Volume 11)

= Magic =

Fire/Mixed

 * 《Fire》: The lowest-level fire spell that conjures and manipulates fire. (Volume 5)
 * 《Explosion》: Level 50 Fire spell; collecting the hydrogen within the atmosphere, it ignites that spot using magical power. (Volume 1)
 * 《Burst Rain》: Level 70 fire-type ranged spell; a ball of fire appears in the sky and bursts open together with a thunderous roar. Clumps of flame that were about the size of fists will rain incessantly on the spots the caster aimed at. It was slow for its effect to activate but it wasn’t something that could be evaded so easily. (Volume 1)
 * 《Volcanic Wall》: Level 80 Fire and Earth spell; Flames were made to spout out from the ground like an eruption and make a flame wall that would make one wonder if it reached the sky was made. Due to how it occurred fast and how it became a shield made it easy to use. (Volume 2)
 * 《Flare Burst》: Level 99 fire-type spell; a superior version of the 《Explosion》 spell. For a Magician that hasn’t broken through the level limit, it was highest magic they could learn. It can cause a rare Critical Hit and sometimes Fumble. It wasn’t one that was all that strong but, it had low MP consumption, fast activation, and a small influence on the surroundings. (Volume 1)
 * 《Volcano Cannon》: Red hot magma gushes out from the fist due to magic. (Volume 9)
 * 《Buster Napalm》: a highly powerful fire element spell that had a long windup time. it creates a massive blast, staggering all with its sheer force. (Volume 13)
 * 《White Nova》: Level 150 maximum magic that’s a Fire and Light spell; The strongest magic spell that Diablo can use. On the tip of the staff, a pure white fireball about the size of a ping-pong ball is produced. The fireball then falls to the ground at a lax speed. The instant the fireball touches the ground, it will split open in a pure white flash with a thunderous roar--a disintegrating annihilation due to magic power should be repeatedly happening in the effect range of the attack. The effect range is a semi-circle that went about twenty-something meters forward from the caster's feet. Its power is tremendous enough to defeat a high-level monster in one hit. However, the weakness of such a powerful spell is the huge MP consumption along with how it took time until the spell is invoked (Diablo needed thirty-something seconds until the spell was invoked with the cast/chant shorting ability of his 《The Staff of Tenma》). In the other world it had the effect of gouging out the ground as well. (Volume 1)
 * 《Apocalypse Abyss》: A 《Forbidden Spell》. It established magical power points in thirteen spots and was something close to a 《Formation-type Magic》. Its power was high but with a long prep time which only makes it useful against an opponent that moves in a limited space. The range can be altered but if the range is made too wide the power would drop by a corresponding amount. Within the set range, pillars of light rise up from the thirteen magical power points. A tornado sprung forth from within the range. The four classical chemical elements raged about and physical objects changed into dust entirely. Lightning ran around, magma blew about, and things that were frozen burst in an instant. A current of magical power was swirling about. The four classical chemical elements that were spouting out became a tornado tinged with lightning and rose to the heavens swallowing up the area in the set range and causing immense damage. This magic possesses the four elements of earth, water, fire, and wind. Against a being of the Darkness attribute, it has an extremely high effect. In the other world it has a natural delay and is much more powerful while spilling out of its set range. (Volume 3)
 * 《Prism Wall》: A defense type magic that created a magic barrier that used every attribute the four classical elements of Earth, Water, Fire, and Wind, and Light and Darkness. It has the form of a rainbow-colored wall. It took a bit until it broke forth, but it made it in time. Once it broke forth, it wouldn’t vanish for ten seconds. (Volume 12)

Water/Mixed

 * 《Water》: The lowest-level water spell that conjures and manipulates water. (Volume 1)
 * 《Ice》: The lowest-level water spell that conjures and manipulates ice. It can be used to create objects. (Volume 1)
 * 《Stardust》: Level 30 Water Type spell. A weak Drain Type Magic. Its visual effects are showy causing sparkling hexagonal ice crystals fluttering about. It was useless and wouldn’t bestow damage against strong opponents. When used by a magician with a short charge time, it is possible to fire it in rapid succession in the surrounding area around the opponent to use 《Stardust》's visual effects as a smokescreen. (Volume 3)
 * 《Weather Rain》: Rain clouds immediately sprung forth and a magic rain precipitate., and loosely wet the ground. It can be used to get rid of flames in the area. (Volume 11)
 * 《Ice Wall》: A Water Attribute magic; creates a massive wall of magical ice before them with a mirror-like surface. It wasn’t a high level spell, so it would be possible to bust through it without much effort. (Volume 13)
 * 《Tidal Wall》: A Water Attribute magic; a magic formation spreads out, and a column of water is raised from it. Resulting in a wall of water being created that can be used to defend against attacks. (Volume 11)
 * 《Freezia》: Level 80 Water spell; putting a brake on the molecule's motion with magic, it makes them freeze. A magic that would freeze the target's range. A sculpture of ice in a shape that looked like a lotus flower was produced. That remained in the center of the range for a short while and before long it became phosphorescence and smashed to pieces. Not only the target’s range its also affects the vicinity making the dust in the air became white creating mid-winter ground where ice effects fluttered about. (Volume 1)
 * 《Freeze Zone》: Level 90 Ice spell; It would freeze a small targeted range. Even if it didn’t defeat them, it would bestow the speed reducing bad status 《Cold》. It makes a cold ice creaking sound and makes the target ground, and even the air frozen. (Volume 2)
 * 《Glakius Cannon》:An Ice Attribute Magic. It was magic that fired a clump of ice at high speeds. However, the ice that was generated through Diablo’s powerful magical power was a gigantic lump of ice that was bigger than a single adult. (Volume 11)
 * 《Ice Age》: A Water Attribute magic; creates a wave of extremely low temperature. The freezing magic makes whats affected unable to move. This would cease actions within a certain range were available as choices. (Volume 7)
 * 《Ice Storm》: A Water type spell; an intense squall of cold air is produced, and runs wild around the enemy. This causes the to freeze up and then be smashed to pieces. (Volume 10)
 * 《Cross Blizzard》: Level 110 Wind and Water/Ice spell; Two tornadoes springs forth. All that touched them were frozen over, and on top of that, they were smashed to pieces due to the windstorm. (Volume 4)
 * 《Absolute Zero》: A Water Type Spell; one of the Water Attribute's strongest magic. Any and all kinetic energy is completely and eternally lost. The target was limited to one person, and the spell won’t activate unless done at zero distance through contact. (Volume 4)
 * 《Apocalypse Abyss》: A 《Forbidden Spell》. It established magical power points in thirteen spots and was something close to a 《Formation-type Magic》. Its power was high but with a long prep time which only makes it useful against an opponent that moves in a limited space. The range can be altered but if the range is made too wide the power would drop by a corresponding amount. Within the set range, pillars of light rise up from the thirteen magical power points. A tornado sprung forth from within the range. The four classical chemical elements raged about and physical objects changed into dust entirely. Lightning ran around, magma blew about, and things that were frozen burst in an instant. A current of magical power was swirling about. The four classical chemical elements that were spouting out became a tornado tinged with lightning and rose to the heavens swallowing up the area in the set range and causing immense damage. This magic possesses the four elements of earth, water, fire, and wind. Against a being of the Darkness attribute, it has an extremely high effect. In the other world it has a natural delay and is much more powerful while spilling out of its set range. (Volume 3)
 * 《Prism Wall》: A defense type magic that created a magic barrier that used every attribute the four classical elements of Earth, Water, Fire, and Wind, and Light and Darkness. It has the form of a rainbow-colored wall. It took a bit until it broke forth, but it made it in time. Once it broke forth, it wouldn’t vanish for ten seconds. (Volume 12)

Wind/Mixed

 * 《Air Shoot》: A spell as if a squall had blown in. It separates the opponent to a distance away from the caster. The distance they separated from was about ten-something meters. (Volume 1)
 * 《Air Block》: A Wind Type Magic; creates an invisible barrier harder than concrete in the air. (Volume 4)
 * 《Sonic Boom》: Fires and creates a shock-wave in front of the caster. (Volume 5)
 * 《Sylph Shield》: A wind Attribute Spell; it’s defense magic that springs forth a shield of atmosphere. (Volume 6)
 * 《Air Wall》: A wind type defense magic. It was a magic that produced a gap of air, and had the effect of intercepting things if they were a type of shock-wave. (Volume 10)
 * 《Storm Wall》: A Wind Attribute magic; it can be used to defend against explosions with high might. (Volume 11)
 * 《Sonic Wave》: A Wind Attribute defense magic; releases a shockwave that repels projectiles. Additionally, a mass of air spread out into the surroundings. Blowing away and damaging those close by. When close by, it would be a good amount of damage. However, when a bit apart away, it was a magic that was at the level of a gust of wind. (Volume 7)
 * 《Aero Shredder》: a level 99 wind type spell; it’s the highest grade Chemical Element Magic of the Wind attribute under level 100. The target of the spell is wrapped up in a green flash with a thunderous roar being raised as the target is cut into pieces.(Volume 4)
 * 《Press Shredder》: A level 110 Wind Attribute magic. It’s a blade that was created through the atmospheric pressure. It condensed the air. It changed to a gigantic sword. It was thrown at the enemy tearing them apart. (Volume 7)
 * 《Cross Blizzard》: Level 110 Wind and Water/Ice spell; Two tornadoes springs forth. All that touched them were frozen over, and on top of that, they were smashed to pieces due to the windstorm. (Volume 4)
 * 《Virus Cloud》: A level 110 Darkness and Wind Attribute magic. It’s a Poison type magic. It would make a curtain of wind to be sprung forth in front of his eyes. It makes a black cloud of poison and spreads it forward. Black air spreads out to the targeted area. It would annihilate the low-level monsters in an enclosed space like the dungeon. It would have no effect on monsters that did not breath though. In the game, it was 60 seconds, but in the other world, the magic lasted for about five minutes. (Volume 5)
 * 《Grand Tornado》: A Wind Type Spell; a maximum magic. Makes a tornado with the force of a local typhoon. (Volume 4)
 * 《Matoi Izuna》: A Wind and Light spell; by cladding a kamaitachi in lightning and firing that at the opponent, it would tear the opponent apart from the inside. While it would continue to bestow slip damage to the opponent for a fixed amount of time and paralyze them, it had the effect of bestowing large damage at the end. The "large damage" is a pure white explosion caused by a pillar of light that engulfs the opponent. (Volume 2)
 * 《Lightning Storm》: A high-level 140 Light and Wind attribute magic. A tornado would hold down the opponent’s movements, and strike them at the same time with lightning. Due to the magic that had a quick activation after determining the attack’s target, it gave damage while obstructing the opponent’s attack. (Volume 7)
 * 《Apocalypse Abyss》: A 《Forbidden Spell》. It established magical power points in thirteen spots and was something close to a 《Formation-type Magic》. Its power was high but with a long prep time which only makes it useful against an opponent that moves in a limited space. The range can be altered but if the range is made too wide the power would drop by a corresponding amount. Within the set range, pillars of light rise up from the thirteen magical power points. A tornado sprung forth from within the range. The four classical chemical elements raged about and physical objects changed into dust entirely. Lightning ran around, magma blew about, and things that were frozen burst in an instant. A current of magical power was swirling about. The four classical chemical elements that were spouting out became a tornado tinged with lightning and rose to the heavens swallowing up the area in the set range and causing immense damage. This magic possesses the four elements of earth, water, fire, and wind. Against a being of the Darkness attribute, it has an extremely high effect. In the other world it has a natural delay and is much more powerful while spilling out of its set range. (Volume 3)
 * 《Prism Wall》: A defense type magic that created a magic barrier that used every attribute the four classical elements of Earth, Water, Fire, and Wind, and Light and Darkness. It has the form of a rainbow-colored wall. It took a bit until it broke forth, but it made it in time. Once it broke forth, it wouldn’t vanish for ten seconds. (Volume 12)

Earth/Mixed

 * 《Grand Mine》: A Earth Type Magic; it was an Earth attribute Elementary Magic, and had low power. It was a magic that caused an explosion when a specified spot on the ground was stepped on. (Volume 4)
 * 《Cement Lock》: It is an Earth attribute bad status magic. It causes the bad status effect 《Petrification》 on his opponent. (Volume 3)
 * 《Earth Bounce》: An Earth Attribute magic. Creates an earth tremor. It does not affect whatever is within a 3-meter radius of the caster. When separated more than that, the ground would shake, and it should become difficult to even walk properly. (Volume 5)
 * unknown earth type《Chemical Elemental Magic》: a large-scale magic that causes a gigantic tear through the ground. (Volume 5)
 * 《Sling Diamond》: a level 70 Earth Type spell; small fist-sized rocks would come flying at the target at high speeds. (Volume 5)
 * 《Super Mine》: Level 80 Earth attribute planting-type spell; It is a trap that would break out from the aimed at the ground, and bestow damage on the opponent that passed by above it. The damage it gave was small but with its characteristics being the time until it activates being fast, it was a magic meant to bring down monsters and Warriors that were filling in the distance. (Volume 2)
 * 《Volcanic Wall》: Level 80 Fire and Earth spell; Flames were made to spout out from the ground like an eruption and make a flame wall that would make one wonder if it reached the sky was made. Due to how it occurred fast and how it became a shield made it easy to use. (Volume 2)
 * 《Quartz Lance》: a Earth Type spell; a translucent crystal turned into a sharp lance and sprung forth towards the opponent. (Volume 3)
 * 《Burst Mine》: It explodes on touch or after a certain time limit. (Volume 12)
 * 《Heaven's Fall》: Level 100 Earth spell; it gives damage over a vast range by making countless meteorites appear. By determining the aim with an FPS point of view, the meteorites could be guided to a certain degree, and it was possible to increase the power in exchange for narrowing the range. Hard to use against small opponents, but extremely effective against gigantic monsters and large groups of opponents.(Volume 2)
 * 《Rock Cannon》: A level 130 Earth Attribute magic. Its the superior version of 《Sling Diamond》, where a gigantic boulder was shot with a considerable speed. (Volume 6)
 * 《Apocalypse Abyss》: A 《Forbidden Spell》. It established magical power points in thirteen spots and was something close to a 《Formation-type Magic》. Its power was high but with a long prep time which only makes it useful against an opponent that moves in a limited space. The range can be altered but if the range is made too wide the power would drop by a corresponding amount. Within the set range, pillars of light rise up from the thirteen magical power points. A tornado sprung forth from within the range. The four classical chemical elements raged about and physical objects changed into dust entirely. Lightning ran around, magma blew about, and things that were frozen burst in an instant. A current of magical power was swirling about. The four classical chemical elements that were spouting out became a tornado tinged with lightning and rose to the heavens swallowing up the area in the set range and causing immense damage. This magic possesses the four elements of earth, water, fire, and wind. Against a being of the Darkness attribute, it has an extremely high effect. In the other world it has a natural delay and is much more powerful while spilling out of its set range.(Volume 3)
 * 《Prism Wall》: A defense type magic that created a magic barrier that used every attribute the four classical elements of Earth, Water, Fire, and Wind, and Light and Darkness. It has the form of a rainbow-colored wall. It took a bit until it broke forth, but it made it in time. Once it broke forth, it wouldn’t vanish for ten seconds. (Volume 12)

Light/Mixed

 * 《Light》: The lowest-level Light Attribute spell. A ball of light that flies towards the ceiling (or open air), and once it hits (or reaches a certain height), it bursts and light spreads out in the room/immediate area. This is a magic spell created by Diablo in his spare time practicing magic as a counter-measure for night warfare. It can also be imbued into objects with it. (Volume 4)
 * 《Bit Arrow》: A Light Type spell; it that conjures an arrow of light and shoots out toward the enemy. Its power is low and has a high hitting accuracy. (Volume 3)
 * 《Lightning Sphere》: A Light Type Magic; a three-meter sphere covered in purple lightning that slowly moves forward. If touched, an intense electrical shock would run through to what’s touching it only. (Volume 4)
 * 《Lightning Strike》: A Light Attribute Spell. It creates flash of light that appears from the sky then a thunderous roar reverberates, and the air vibrates to the point of being able to feel it on one’s skin. Blowing away the opponent/target in an explosion and from the impact. ( Volume 6)
 * 《Lightning Arrow》: A high grade Light Attribute magic; it’s where a shining bullet in the shape of an arrow is fired with high precision. It is the superior version of 《Bit Arrow》. (Volume 5)
 * 《Lightning Bullet》: A level 80 high-ranking Light type spell. A bullet of Light that is shot at the opponent. After impact it the bullet of light bursts open, bestowing even more damage. (Volume 2)
 * 《Chain Lightning》: a Light Attribute Spell; it was an attack made through lightning. Once it slaughtered one, its target would move on to the enemy next to it. Since it gave damage with the speed of electricity, it looked as if several bodies were struck by the lightning attack in an instant. (Volume 6)
 * 《Lightning Escalation》: A Light Attribute Spell; it fires Several light bullets of condensed magical power. When fired they make a sparkling bright and thunder resounding, it was flashy enough to make those that saw it tremble. (Volume 6)
 * 《Shining Lance》: A Light type spell; it was a somewhat peculiar magic, and its activation was slow. At first, it had the length of a javelin, but by pouring magical power in, this magic could be made bigger and increase its power and effect time.(Volume 10)
 * 《Thunder A》: A Light Attribute Spell. Launches a gigantic lighting axe made of magic at the target.(Volume 5)
 * 《Lightning Meteor》: A light Attribute Spell; in a flash of light, countless thunderbolts rain down. With the roaring sound of thunder, the air shakes. The thunderbolts can specifically aimed to hit certain targets. (Volume 5)
 * 《Hercules Lance》: A level 120 Light Attribute spell. Creates a 5m spear of light which it shot off at blinding speed. (Volume 5)
 * 《Enel Cannon》: A Light Attribute magic; a magnetic field was formed through the magic, and a cannon ball appeared there. In an instant, it accelerated to the point of surpassing the speed of sound. Combustion spread from friction with the air creating a thunderous roar in the process. (Volume 7)
 * 《Nova Presser》: A Maximum magic.(Volume 3)
 * 《Matoi Izuna》: A Wind and Light spell; by cladding a kamaitachi in lightning and firing that at the opponent, it would tear the opponent apart from the inside. While it would continue to bestow slip damage to the opponent for a fixed amount of time and paralyze them, it had the effect of bestowing large damage at the end. The "large damage" is a pure white explosion caused by a pillar of light that engulfs the opponent. (Volume 2)
 * 《Lightning Storm》: A high-level 140 Light and Wind attribute magic. A tornado would hold down the opponent’s movements, and strike them at the same time with lightning. Due to the magic that had a quick activation after determining the attack’s target, it gave damage while obstructing the opponent’s attack. (Volume 7)
 * 《White Nova》: Level 150 maximum magic that’s a Fire and Light spell; The strongest magic spell that Diablo can use. On the tip of his staff, a pure white fireball about the size of a ping-pong ball is produced. The fireball then falls to the ground at a lax speed. The instant the fireball touches the ground, it will split open in a pure white flash with a thunderous roar--a disintegrating annihilation due to magic power should be repeatedly happening in the effect range of the attack. The effect range is a semi-circle that went about twenty-something meters forward from the caster's feet. Its power is tremendous enough to defeat a high-level monster in one hit. However, the weakness of such a powerful spell is the huge MP consumption along with how it took time until the spell is invoked (Diablo needed thirty-something seconds until the spell was invoked with the cast/chant shorting ability of his 《The Staff of Tenma》). In the other world it had the effect of gouging out the ground as well. (Volume 1)
 * 《Prism Wall》: A defense type magic that created a magic barrier that used every attribute the four classical elements of Earth, Water, Fire, and Wind, and Light and Darkness. It has the form of a rainbow-colored wall. It took a bit until it broke forth, but it made it in time. Once it broke forth, it wouldn’t vanish for ten seconds. (Volume 12)

Darkness/Mixed

 * 《Dark Press》: A spell which produces a black sphere of Darkness that is thrown/tossed at the opponent. Manipulating gravity, it would flatten enemies that were in its effect range of 5 meters. It also has the special effect of putting the enemy in a Bind status for a while.(Volume 1)
 * 《Dark Burst》: A spell that causes a soundless explosion. (Volume 1)
 * 《Black Lance》: A spell that summons and launches a jet-black lance. (Volume 1)
 * 《Darkness Rain》: A spell that creates Jet black arrows of Darkness that rain infinitely like a downpour of black rain on the opponent. (Volume 1)
 * 《Dark Bullet》: A high level Darkness type spell. A bullet of Darkness that is shot with ultra-high speed at the opponent. It’s a high ranking spell. (Volume 1)
 * 《Dark Flare》: A spell that conjures a black hellfire. (Volume 1)
 * 《Darkness Cannon》: A Darkness type Spell; it’s a high ranking Darkness Attribute magic. It fires a jet black cannonball of condensed magical power with high penetration power. It has an especially fast activation even amongst the other high power magic spells. (Volume 4)
 * 《Virus Cloud》: A level 110 Darkness and Wind Attribute magic. It’s a Poison type magic. It would make a curtain of wind to be sprung forth in front of his eyes. It makes a black cloud of poison and spreads it forward. Black air spreads out to the targeted area. It would annihilate the low-level monsters in an enclosed space like the dungeon. It would have no effect on monsters that did not breath though. In the game, it was 60 seconds, but in the other world, the magic lasted for about five minutes. (Volume 5)
 * 《Demon Squeeze》: A level 120 Darkness Attribute magic; it is the highest form of 《Dark Press》. When activated Black ivy are summoned and cover the target(s). Then black ivy would tighten up on the things caught it. During its effect, they are given a 《Bind》status, and are gradually given damage through the pressure. (Volume 7)
 * 《Naraku》: Level 130 Darkness type spell; It’s a confinement type attack. The effective range was touch--meaning it would only happen to the opponent it was touching. A magic spell that creates a minuscule black hole that forcibly imprisons the enemy in an airspace of darkness. The power is high and the effect is tremendous with only a 5% chance/probability it will Fumble and fail. (Volume 1)
 * 《Gravity Abyss》 A multiplex magic; it’s a confinement type attack. The projectile that released a black radiance flies towards the target. The atmosphere trembled and pulls the target into the black hole. Before long, the reverse shock wave──the force that pulled things towards the magic, reaches the surroundings. It felt as if you were being pushed from behind. (Volume 4)
 * 《Dark Arc Seek》: A maximum magic that makes a bow arc with limbs made of darkness. With the tip of the staff as the center, a black light started to spread up and down. The bottom half went inside of the ground. Even just the upper half was several times bigger than the casters’ height. (Volume 4)
 * 《Black Hole Arrow》: A maximum magic that makes a black hole sphere. It was born at the tip of the staff. It was a hole. It was a hole that swallowed anything and everything including light. (Volume 4)
 * 《Prism Wall》: A defense type magic that created a magic barrier that used every attribute the four classical elements of Earth, Water, Fire, and Wind, and Light and Darkness. It has the form of a rainbow-colored wall. It took a bit until it broke forth, but it made it in time. Once it broke forth, it wouldn’t vanish for ten seconds. (Volume 12)

Support/Status

 * 《Ivy Bind》: A support-type magic that sealed the target's movement. From underfoot of the casters target, the light of magic power welled up. Thick ivy plants stretched out from the floor and quickly restrains the target. This magic gave the opponent a bad status called《Bind》--something powerful enough to seal the actions of the target for a fixed period of time. Its effective in group battles. (Volume 2)
 * 《Arm Scrap》/《Arm Break》: A weapon destroying spell. It has no effect on equipment that was greater than Rare. This means that it is restricted to weapons that have not been bestowed with magic. It has no use in Player battles, but it does have an effect in drastically shaving off the offensive ability of monsters that possessed weapons. (Volume 4)
 * 《Rust Burst》: it makes red rust appear on metal and causes the target to fall apart and crumble. (Volume 6)
 * 《Silent》: A support-type magic that seals the magic of Sorcerers. (Volume 2)
 * 《Stun》: A bad status type magic that incapacitates the opponent from moving or retaliating in any way. (Volume 3)
 * 《Confuse》: (Volume 3)
 * 《Sleep》: (Volume 3)
 * unknown 《Status Magic》: it could be used only when in contact was powerful. Among them, there existed magic that could snatch away one’s consciousness. (Volume 3)
 * Enchantment magic : magic that increases attack, magic, defense, movement or other parameters. The enchantment to turn them into magical attacks is high grade magic. (Volume 9)
 * 《Disguise》: A Concealment Magic. that makes objects or people invisible. Since there wasn’t any magic that could “conceal equipment” in the MMORPG Cross Reverie, Diablo didn’t know about it. (Volume 7)
 * 《Hypno》: A Bad Status-type magic. After snapping their fingers, the casters eyes shine putting the target under hypnosis. The activation conditions are contact for more than thirty seconds. Skin to skin. The longer the contact is the stronger the spell becomes. When under hypnosis they will listen to orders, or like, feel like they “did” it even though they didn’t. This is useful when doing prostitution fraud. The fact that the targets appearance would clearly be strange was a weak point, but it was quite the powerful magic. Since it would go as far as forcing orders and altering memories. It would be broken either if the effect time had passed, or it was broken by a strong impact. (Volume 10)
 * 《Holy Wood Bind》: shining vines sprouted out from the ground and coiled about the target group. Against a level 99 target, it should stop its movements with the bad status《Bind》for six seconds. (Volume 10)
 * 《Ivy Bind Forest IV》: The floor breaks down beneath the targets, and from the cracks, large vines erupted. they extend as if to block them in while the vine creepers coiled around their limbs, like a living jungle had sprouted around them. (Volume 13)
 * 《Chain Bind》: Shoots out several chains coiling around the target like angry serpents. (Volume 13)
 * 《Unlimited Bowl》: a spell for capturing enemies that creates a shining sphere spread out around caster towards the target to engulf the target. if the enemy’s too high level, they can resist it. can also be used on allies protecting them from harm. (Volume 13)

Miracles

 * 《Cure Light》: a miracle that cures injuries. They are able to be used for wounds and burns. (Volume 5)
 * 《Purification》: A miracle that removes and deals damage to undead and spirits. (Volume 5)
 * 《Dispel》 : A miracle that removes positive and negative status effects from groups or targets. (Volume 6)
 * 《Divine Protection of Light》: A white light envelops the targets body. It reduces damage, and enhances offensive ability. (Volume 12)
 * 《Holy Fresh》: An intense light comes falling from the heavens dispelling the status enchantments of the selected targets. The miracle has a long charge time but it cannot be resisted against and would absolutely succeed. (Volume 10)

Fire

 * 《Sprite of Fire》: A starter summoned beast that was possible to summon at the beginning. The sprites were summoned beasts that had the silhouette of a red bird. Not having eyes or mouths. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. They were the size of a Steller’s sea eagle. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. It had a size that, if it weren’t for the fact that it was a magic-like being that could give damage just by touching it, it looked like a person could ride on its back. Its main attack was doing a body blow after some high speed aviation, but it could also tear off the magic power that summoned beast are constituted of and fire it. (Volume 1)
 * 《Salamander》: a level 30 fire type summon beast; it was around the fourth possible fire attribute summoned beast that one could summon. For its parameters, it’s approximately the same as that of a level 20 warrior. It’s a lizard wrapped in flickering flames clad in scales that were in the shape of flames. It’s big but smaller than an elephant. It’s special ability was a fire attribute range attack called 《Heat Breath》. It gave the bad status of 《Burn》. (Volume 1)
 * 《Fire Bees》: A swarm summoned beast. It was a countless number of small flying insects. The fighting strength of them individually wasn’t high but they had good affinity against bow users. Since if they shot at the swarm, it would only take down several of them. (Volume 5)
 * 《Gore Salamander》: A Fire Type large-sized Summoned Beast that exceeded level 60. Its capable of bombardment with high firepower. They are the superior variety of the level 30《Salamander》. (Volume 12)
 * 《Red Hydra》: A Fire Type large-sized Summoned Beast that exceeded level 60. Its capable of bombardment with high firepower. (Volume 12)
 * 《Devil Eye》: A Fire Type large-sized Summoned Beast that exceeded level 60. Its capable of bombardment with high firepower. (Volume 12)
 * 《Ifrit》: A level 130 Fire type summoned beast; it's the highest rank summon beast for Fire Attribute and its at SSR(Double Super Rare) rank for rarity. It was a Majin of bright red flames. It looked as if lava had taken a human form, height it was probably about 30 meters. The area under its feet melted due to the heat. Its special ability is 《Become Scorching Heat》which turns its body into lava. (Volume 5)

Water

 * 《Sprite of Water》: A starter summoned beast that was possible to summon at the beginning. The sprites were summoned beasts that had the silhouette of a blue bird. Not having eyes or mouths. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. They were the size of a Steller’s sea eagle. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. It had a size that, if it weren’t for the fact that it was a magic-like being that could give damage just by touching it, it looked like a person could ride on its back. Its main attack was doing a body blow after some high speed aviation, but it could also tear off the magic power that summoned beast are constituted of and fire it. (Volume 1)
 * 《Leviathan》: A level 130 Water type summoned beast; it's the highest rank summon beast for Water Attribute and its at SSR (Double Super Rare) rank for rarity. (Volume 1)

Wind

 * 《Sprite of Wind》: A starter summoned beast that was possible to summon at the beginning. The sprites were summoned beasts that had the silhouette of a green bird. Not having eyes or mouths. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. They were the size of a Steller’s sea eagle. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. It had a size that, if it weren’t for the fact that it was a magic-like being that could give damage just by touching it, it looked like a person could ride on its back. Its main attack was doing a body blow after some high speed aviation, but it could also tear off the magic power that summoned beast are constituted of and fire it. (Volume 1)
 * 《Turkey Shot》: A low-level wind attribute Summoned Beast; it’s about at the same level as the 《Sprite of Wind》 but If it’s fighting strength is inferior to it. Its size is about that of a basketball. It looks like a round and stout turkey with black feathers and possesses a tail that looks like a folding fan. Capable of flight but fly’s slowly. Its special ability is called 《Shared Vision》 it allows the summoner to be able to see the things that the Summoned Beast sees and have a birds eye view. It was something like seeing things from the sky while naked. In the game, there was a specification where it wasn’t possible to set one’s sights on an opponent that one couldn’t directly see in their field of vision. However, when the field of vision is expanded through the Summoned Beast 《Turkey Shot》, it is possible to make them an attack target by knowing where they are from the sky. If you are capable of using a bow then you can use it like a UAV and Sniper combination in FPSs, but will raise the archer level not summoner. (Volume 3)
 * 《Secret Guraho》: An Insect Type summon beast. It has the appearance of something like a small locust and can be used for tracking people and grasping the location of a faraway opponent. But the summoner has to be within the operating range for it to work. (Volume 11)
 * 《Dragonfly》: A level 20 Wind attribute summon beast; it had the appearance of a giant dragonfly. It was insufficient in terms of offense and defense, but it could fly and its movements were really fast. (Volume 5)
 * 《Sylph》: A Wind Attribute Summon Beast. They flutter in the sky creating gusts of wind to attack. (Volume 11)

Earth

 * 《Sprite of Earth》: A starter summoned beast that was possible to summon at the beginning. The sprites were summoned beasts that had the silhouette of a yellow bird. Not having eyes or mouths. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. They were the size of a Steller’s sea eagle. They were flat existences that looked like they were cut out in the shape of crows from paper of those colors. It had a size that, if it weren’t for the fact that it was a magic-like being that could give damage just by touching it, it looked like a person could ride on its back. Its main attack was doing a body blow after some high speed aviation, but it could also tear off the magic power that summoned beast are constituted of and fire it.(Volume 1)
 * 《Rock Wan》: A level 25 Earth attribute summon beast; it had the appearance of a wolf. It was plain, but its bite was powerful and its charge attack was fast.(Volume 5)
 * 《Stone Man》: A gigantic stone giant. It’s like a statue. Eyes and a mouth couldn’t be found on its square head. It was a stone giant. Although it is called a giant, since its size only about twice the size of a person of the Races.(Volume 2)
 * 《Iron Gorilla》: A large and Sturdy gorilla shaped summon beast.(Volume 4)
 * 《Iron Golem》: A huge and brusque dark gray statue that was sturdy.(Volume 9)
 * 《Flying Worm》: A flying type summon beast; it’s a snake with wings.(Volume 5)
 * 《Sniper Worm》: A long and narrow worm.(Volume 6)
 * 《Aslau》: a level level 40 summon beast; it’s a gigantic bull possessing three horns whose size far surpassed the size of natural cattle. Excelling in its charging power it was tenacious. Its special ability was 《Assault》, and it had an offensive ability that rivaled that of the level 40 Warrior’s 《Sword’s Might》.(Volume 1)
 * 《Sabre Tiger》: A Earth Attribute summon beast. It’s a tiger possessing sword-like fangs. Although it was a tiger, it did not have a black and yellow striped pattern, but had a shaded tiger pattern on a black background. A fairly sturdy Summon Beast. (Volume 6)
 * 《Rose Prison》: A plant type summoned beast; it’s a rare summon beast. Green vines and Red roses bloom concealing the summoners figure. It’s unable to move and prevents the summoner from moving, but it specializes in defense. (Volume 5)
 * 《Hunter Worm》: A level 60 earth attribute summoned beast. An enormous worm that was emerald green and having a slimy epithelium, it had a mouth that looked like it could swallow a person whole. It looked like it had neither eyes nor a nose, but it could accurately grasp locations.(Volume 4)
 * 《Trap Worm》: A level 80 summoned beast. An enormous worm that was emerald green and having a slimy epithelium, it had a mouth that looked like it could swallow a person whole. It looked like it had neither eyes nor a nose, but it could accurately grasp locations. It was a Summoned Beast that moves underground, and swallows up people. Normally, it was used to drop enemies into traps. However, in the other world it can also be used it as a means of an emergency escape. (Volume 4)

Darkness

 * 《Shadow Snake》: a level 20 summon beast; it’s a black serpent that was a long and narrow shadow with an overall length of about five meters. It has the special ability《Restrain》. If the opponent was a standard person of the Races, it was able to restrain their movements for about five seconds.(Volume 1)
 * 《Archdemon》: A large type summon beast; It was large enough that its head scraped ceiling of a cavern. Its enormous mouth was lined with fangs and had a rotten smelling breath. Its hands that were thicker than a log held aloft a gigantic hammer that was larger than a person. (Volume 5)
 * 《Fafnir》: A level 130 Darkness type summoned beast; it's the highest rank summon beast for Darkness Attribute and its at SSR (Double Super Rare) rank for rarity. The figure of a deep black snake, Its length, it went from between 100 to 200 steps. Its pair of long and narrow wings that spread out left and right, they were longer than its body. It was a winged snake that had a sinister appearance. Its scales were black that had a purplish luster, and black smoke came spilling out from its mouth. It can open its mouth that appears to split even its body. The special ability it possessed is 《Poison Breath》a darkness attribute range attack that the bad status of 《Poison》. (Volume 11)

Unknown
《Force Hydra》: There isn’t a level restriction, but there is a race restriction. Only Elves can use it. A species of Dragon that possessed four heads. It was gigantic. It’s head went over the height of the surrounding trees, and went even higher. Its body was covered in scales with spots of blue, red, and green on them. They were wet with a kind of viscous mucus and sparkled brightly. Has the ability 《Four Variety Breath after Regeneration》. Flame, Ice, Wind, and Sand Breaths. It probably surpassed level 100. it has a core somewhere, and that it will turn back into a jewel if that is destroyed. The core moves around inside of its body, and moreover, the core’s size is only about as big as the jewel it came from. (Volume 2)

Other

 * 《Transfer》/《Return》: Magic that is the basic of the basics. It allows a person or party to return to the last town they had visited. There was an effect of the image of the landscape being washed away at high speed. It was a sensation of becoming grains of light that moved with a frightfully fast speed and flying through the sky. In the other world it caused minor motion sickness after it was invoked.(Volume 1)
 * 《 Flight Magic》/《Adzet》: A magic which makes objects float. The caster can control how high, which direction and speed of the object. It has a limited effect time. The range was through contact. And then, the time it took until it activated was excessively long. It wasn’t a magic that could be used in the middle of battle. This was exclusively used when moving about the map. (Volume 4)